Cantrip Casting System


The following are the House Rules regarding Cantrip casting.

  1. Choose the Cantrip. Ex. Veiled Eyes (Chicanery 2).
  2. Determine Dice Pool. Ex. Chicanery’s Attribute is Manipulation, so the dice equals the number of dots in Manipulation + the total number of dots in the Art (not the cantrip number).
  3. Choose a Bunk. Bunks should somehow make sense for the cantrip bring cast and the character casting it. Ex. Jedi Mind Trick. An Eshu might wave his hand slightly to veil the item from detection. The ST will rate the bunk’s value from 1 to 5 for the purposes of the rolls.
  4. Determine Difficulty. Base difficulty for cantrip’s is the target’s banality + 3 or the caster’s + 3, whichever is appropriate. Ex. If Veiled Eyes is cast on a person or fae, the target’s banality + 3 is the difficulty. If Veiled Eyes is cast on an inanimate object, whether chimerical or mundane, the difficulty is the caster’s banality +3 (though the ST can rule that some objects are more difficult to hide then others and add an appropriate difficulty.
  5. Determine Glamour Cost. _One point of Glamour must be spent if either of the following applies: the cantrip is cast on anything mundane or banal or the cantrip is a Wyrd cantrip. An extra point of Glamour must be spent if no bunk is used in the casting. Additional Glamour points can be spent to lower the difficulty. However, no more than five points of Glamour may be spent per cantrip.

Example -

Terry wishes to cast the Veiled Eyes Cantrip on herself to hide from the bully following her home from class. She has 2 dots in Manipulation and 3 in Chicanery, so her dice pool is 2 + 3 = 5.

The bully is quickly gaining on her, so she must act quickly to hide. For her bunk, she decides to spin around three times for confusion then jump into the nearby bushes. The ST decides this is a level 1 bunk.

The casting difficulty is determined by the caster. Terry has a banality of 4. Therefore the difficulty is 4 + 3 = 7.

Veiled Eyes is Chimerical, therefore does not need glamour spent. The target is her, and she is fae, therefore the target is not mundane or banal and no glamour needs be spent. Terry performed a bunk, therefore no glamour need be spent.

Terry does choose to lower the difficulty by 2 by spending two optional points of temporary glamour, making her difficulty 7 – 2 = 5.

Therefore, to cast the spell and succeed, Terry must roll her 5 dice at a difficulty of 5. Each dice 5 or above is considered a success. The number of success determines how well the cantrip does.

Terry rolls a 2, 1, 5, 8, and 10. The 1 is a botch and automatically removes one success. The 5, 8, and 10 are successes. Tens are rerolled. The reroll is a 7, another success.

  • 1 = botch = -1 success
  • 2 = failure =
  • 5 = success = +1 success
  • 8 = success = +1 success
  • 10 = success = +1 success and +1 reroll
  • 7 (rerolled 10) = success = +1 success

Total: 1 + 1 + 1 + 1 – 1 = 4 successes – 1 botch = 3 successes.

Three successes equals a completely successful cantrip. The bully runs by and never sees her hiding.


Cantrip Casting System

Duchy of Eternal Myst Takissis